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Tuesday, February 21, 2012

Battle Realms Wolf Clan

Peasant: "The rice is my brother, the wind is my sister, and the sun is my friend. I never lack for companions."

Tier: n/a
Rice Cost: 0
Water Cost: 0
Melee: Piercing
Missile: n/a
Weakness: all
Strength: none
Training: none
Innate Abilities: Building, Repairing, Training, Gathering Resources / Regeneration: The unit can naturally heal to full health and does so slightly faster than normal.
About: The peasants of the Wolf Clan are hardy and cheerful, viewing their work in the fields as less a chore than a lifestyle they quite enjoy. They spend all day working the land they love, building their strength, and keeping their families fed; what's to complain about?
BATTLEGEAR

none
Druidess: "All things turn with the seasons. Fear not defeat and winter, lest you fly from the spring and triumph."

Tier: n/a
Rice Cost: 30
Water Cost: 30
Melee: Magic
Missile: Magic
Weakness: none
Strength: Fire
Training: Vitality Garden
Innate Ability: Regeneration: The unit can naturally heal to full health and does so slightly faster than normal.
About: The Druidesses of the Cairn stand at the heart of the Wolf Clan. They alone practice the witchcraft of their lost homeland; Wolf warriors refuse to study magic, believing that the spirit realms are best walked by those who devote their lives to wisdom and healing, not bravado and slaughter. They also pass down the stories of their clan from mother to daughter, and every Druidess knows at least a thousand tales, from rude jokes to holy fables. Thus, even though the Wolf Clan has little use for books and written lore, theyhknow more about their own origins than even the near-immortals of the Lotus Clan.
In battle, the Druidess calls on her plant allies to entangle and slow enemies. She can also work intricate charms, imbueing Wolf fighters with superhuman abilities. However, these charms are gifts of the spirits, and she must return to the Cairn periodically in order to meditate and ask for their favor. When not fighting, or praying, Druidesses may often be found in the rice fields, which always grow faster and more abundantly in their presence.

BATTLEGEAR

Blessing: After praying at the cairn, the Druidess may bless three of her warriors with great strength and prowess before the must return for further enlightenment.
Brawler: "Swords are for wimps."

Tier: 1
Rice Cost: 30
(20 after grooming)
Water Cost: 40 (27 after grooming)
Melee: Cutting
Missile: n/a
Weakness: none
Strength: none
Training: Combat Pit
Innate Ability: Regeneration: The unit can naturally heal to full health and does so slightly faster than normal.
About: Brawlers of the Wolf Clan believe that in combat, as in life, simplicity always triumphs over refinement. To this end, these fighters brandish enormous twin slabs of granite in battle, bashing with enough force to splinter a full-grown oak, or to rip enemies' limbs from their sockets. This unique and straightforward fighting style, like most of those now practiced by the Wolf, evolved during the slave mine revolts. No matter how vigilant the overseer, slaves in a mine cannot be prevented from owning rocks.
In fairness, the granite slab suffers from certain shortcomings as a weapon; its reach is limited, and its crushing blows are ineffective against armored foes. Brawlers argue that an enemy afraid to fight bare-chested is hardly worth worrying about.

BATTLEGEAR

Zen Counter Punch: The blessing of a Druidess can inspire the Brawler to fight with unusually subtlety. This single, perfectly timed strike is best used against those enemies who are most overconfident. It can slaughter those who foolishly believe their strength to be heroic.
Hurler: "It's a good thing this is war, not a real game. Otherwise I might get hurt."

Tier: 1
Rice Cost: 30
Water Cost: 40
Melee: Blunt
Missile: Blunt
Weakness: none
Strength: Explosive, Fire
Training: Ballistics Grounds
Innate Ability: Regeneration: The unit can naturally heal to full health and does so slightly faster than normal. / Pass-through Damage: The Hurler's shots go through enemies and buildings, damaging all it passes through.
About: The origins of Wolfball are lost in the mists of time. Even those few Wolves with a taste for history know only that the sport has been played as long as anyone can remember. Famously bloody matches that took place over five hundred years ago are still avidly recounted around the campfire. Outside scholars are evenly divided on whether Wolfball evolved as a means of avoiding war, or simply waging it.
In any case, it is the most dangerous sport ever invented, involving dozens of players, wicked weapons, and an iron ball as large as a man's head, put into play by a massive two-pronged fork. Surprisingly few Wolves actually perish during the course of a game, but no foreigner has ever survived the first round of play. The very best Wolfball players take their forks to the battlefield, with which they hurl heavy granite boulders at opponents shortly before impaling them.

BATTLEGEAR

Lava Rock : A Druidess can enchant a Hurler's fork so that it heats ordinary stones into searing, near-molted temperatures. These brittle missiles explode when they strike the ground, spraying nearby enemies with scalding shrapnel.
Mauler: "I killed my Lotus master. Why did he then give me a weapon?"

Tier: 1
Rice Cost: 30
Water Cost: 40
Melee: Blunt
Missile: n/a
Weakness: none
Strength: Magic, Fire
Training: Quarry
Innate Ability: Regeneration: The unit can naturally heal to full health and does so slightly faster than normal.
About: Maulers started out as prisoners among prisoners, and slaves among slaves. They were those who, in fits of rage, wounded or murdered heir Lotus overseers. Such crimes would earn death from most masters. However, the Lotus understand he nature of cruelty, and knew such men would suffer more from continued service than they would from death.
Therefore, these pariahs were chained to incredibly massive stones both night and day, magically compelled to work at twice the speed of the other slaves. They slept in their chains, moving only when an ore deposit was exhausted. The Maulers had their revenge on the day of the Wolf rebellion, when the Lotus learned that their 'prisoners' had not only developed the strength to move their boulders, but also to swing them as terrifying, bone-crushing maces. Used to dragging enormous loads, they are not surprisingly fast on their feet.

BATTLEGEAR

Wrecking Ball : When emboldened by a Druidess' chants, a Mauler can actually swing his boulder in a full circle, smashing and scattering foes in all directions. 
Ballistaman: "Let's see… twist this crank, pull that lever, yank the other cord… oh, can't I just hit them with it?"

Tier: 2
Rice Cost: 60 (50 after Grooming)
Water Cost: 70 (57 after grooming)
Melee: Piercing
Missile: Piercing
Weakness: Explosive
Strength: Blunt
Training: Combat Pit / Ballistics Grounds
Innate Abilities: Regeneration: The unit can naturally heal to full health and does so slightly faster than normal.
About: The Wolves have always preferred the active, outdoor life, and have little interest in devising machines to help them avoid effort; thus, they are not particularly talented engineers. However, they picked up a few tricks in the slave mines, and have recently invented their own version of the footman's crossbow. Of course, like all things Wolf, size triumphs over delicacy. This massive, crank-loaded Ballista launches twenty-pound logs with enough force to crash through strong fortifications of impale three men at once.
The Ballistaman can be defensive about his weapon of choice; other Wolves often mockingly describe it as 'an enormous toy for enormous children.' The ballista has a very specific role on the battlefield: it reloads slowly, and its wielder depends on the assistance of more agile defenders to survive. Still, no missile weapon packs a bigger punch.

BATTLEGEAR

Totem: A Druidess crafts these small, intricate totems from blessed saplings. When fired, they embed themselves in the ground, blanketing the area with a beneficial aura that strengthens Wolves and slows their enemies. The Ballistaman must repeat a simple chant to maintain the totem's power; unfortunately, this distracts him from firing his weapon.
Sledger: If it takes more than one hit, you're not doing it right."

Tier: 2
Rice Cost: 60 (50 after Grooming)
Water Cost: 90 (77 after Grooming)
Melee: Blunt
Missile: n/a
Weakness: Magic
Strength: Explosive, Fire
Training: Combat Pit / Quarry
Innate Ability: Regeneration: The unit can naturally heal to full health and does so slightly faster than normal. / Demolisher: Sledgers demolish structures with incredible potency.
About: Often Lotus overseers would order large shale slabs broken down into manageable chunks, and this job fell to the Sledgers. Wolf Clan slaves undertook the job with gusto, as it appealed to their natural instincts - hitting something repeatedly until it fell apart. The tool of choice was an oversized hammer, and under Grayback's direction this simple job became the training ground for a secret fighting style based around single, , shattering strikes.
Sledgers complain that no one understands the intellectual side of their discipline - their keen eye for structural weaknesses, and the mental focus necessary for maximum breaking power.

BATTLEGEAR

Stun Slam : The Stun Slam was invented by a notoriously inaccurate Sledger, whose missed attacks would sometimes throw bystanders off their feet. When inspired to great force by a Druidess blessing, the Sledger can stun units for a wide area with a single blow to the earth.
Pitch Slinger: "Sure, I'll accept any man's honorable surrender-as long as he's willing to shake on it."

Tier: 2
Rice Cost: 60
Water Cost: 90
Melee: Fire
Missile: Explosive
Weakness: Magic
Strength: Cutting, Fire
Training: Quarry / Ballistics Grounds
Innate Ability: Regeneration: The unit can naturally heal to full health and does so slightly faster than normal. / Pass-through Damage: The Pitch Slinger's shots go through enemies and buildings, damaging all it passes through.
About: The art of Pitch Slinging evolved as a lifesaving tactic in the mines. As the enslaved Wolves burrowed deeper into the earth, something horrible began to happen: entire mining teams would be discovered dead in the lower tunnels, their bodies unmarked by violence. At first, these deaths were attributed to subterranean demons. Only after a skeptical Lotus overseer demanded to examine these bodies by torchlight - and was disintegrated by the ensuing blast - did the Wolves realize their men had struck pockets of odorless, poisonous gas, and that only their reliance on low-burning lanterns had saved them from the flames.
The obvious solution was to detonate these pockets of gas from a distance. Burning pitch proved the hottest and most reliable substance for the task. Always eager to demonstrate their bravery, Wolf pitch slingers took to flinging the fiery sludge with their hands, protected only by tattered strips of cloth. These slingers are feared in combat, as much for their cheerful disregard for pain as for the agony that a fistful of flaming pitch can inflict.

BATTLEGEAR

Scorched Earth : Together, the Pitch Slingers and the Druidesses can extend the potency of burning pitch, so that they can lay a flaming trail as they withdraw. Nothing makes a Wolf angrier than retreating, and nothing eases the anguish better than the howls of seared pursuers.
Pack Master: "I have not the jaws of the Wolf, nor the ferocity, or the speed… but I do have friends."

Tier: n/a
Rice Cost: 30
Water Cost: 30
Melee: Blunt
Missile: Pack Wolf
Missile: n/a
Weakness: none
Strength: none
Training: Wolves' Den
Innate Ability: Regeneration: The unit can naturally heal to full health and does so slightly faster than normal.
About: The relationship of the Wolf Clan to its totem animal is far from symbolic. Certainly, clan members seek to emulate the best qualities of the wolf - strength, endurance, and loyalty - but they also worship the spirit of the Wolf, and believe themselves close kin to these quiet stalkers of the woods.
A Pack Master is something like a priest, a ranger and a combat instruction in one. He communes freely with wild wolves, speaking their language, living with them, and establishing their respect. Once a month, the Pack Master leaves his village to run with his pack beneath the full moon, usually returning with his face and hands covered in the dried blood of the kill. The Pack Master shares equally in the wolves' hunts and feasts, counting this the greatest pleasure attainable by a mere human.
In battle, the Pack Master fights with bestial strength and courage. His wolves pose a greater danger, as they stand ready to rip the throats from any who dare harm their master.

BATTLEGEAR

Howl: With the blessing of the Druidess, the Pack Master is granted the true voice of the Wolf. No matter how far away from his den, or how beleaguered by enemies, he can summon companions to his side as long as any remain alive.
Berserker: "A man taught me to fight; a wolf taught me to live."

Tier: 3
Rice Cost: 90
Water Cost: 150
Melee: Cutting
Missile: n/a
Weakness: none
Strength: Cutting, Explosive, Fire
Training: Quarry / Ballistics Grounds / Combat Pit
Innate Ability: Regeneration: The unit can naturally heal to full health and does so slightly faster than normal.
About: The Berserker is the embodiment of the Wolf warrior's ideal. Sleeping beneath the stars, abstaining from cooked meat and plant food, he yet epitomizes the unique humor and humanity of the Wolf Clan. Berserkers relish the art of storytelling, repeating their brutal tails of wood and jungle to awed listeners around a fire. They also delight in sports, and are the equal of ten men on a Wolfball court. Though bearing the shape of a man, they are said to be already quarter wolf within.
Such a warrior is terrible to behold in battle. He invariable assaults his strongest enemy first, reasoning that courage makes a better story than cowardice, even in the event of the hero's death. A fable among the Clan claims that three enraged Berserkers once defeated a company of nearly fifty men, fifteen of whom were trampled in the others' rush to flee.
BATTLEGEAR

Lycanthropy: Only a Berserker has the strength and wisdom to survive a Druidess' greatest sorcery, which is simultaneously a blessing and a curse: the transformation of man into beast.
Werewolf: "Swords are the fangs of men, but fangs are the swords of Gods."
Tier: n/a

Melee: Piercing
Missile: n/a
Weakness: Fire
Strength: Blunt
Rice Cost: 123
110 after Forest Blessing
113 after Grooming
100 after Both Upgrades
Water Cost: 167
130 after Forest Blessing
154 after Grooming
147 after Both Upgrades Training: A Berserker transformed by Lycanthropy becomes a Werewolf.
Innate Abilities: Regeneration: The unit can naturally heal to full health and does so slightly faster than normal. / Alpha Wolf: Wolves found in the wild will regard the Werewolf as the Alpha Wolf and follow him wherever he goes.
About: The Werewolf is no longer human. Clad only in fur, rarely speaking the tongues of men, he lives apart from the rest of the Clan. Even veteran Pack Masters keep their distance from him. The reason is simple: a Werewolf does not embody the loyal, dependable spirit of the pack member, but rather the ravenous essence of the alpha wolf. Wolves who meet him in the wild recognize this terrible authority and instantly submit to his rule., Both innocent and guilty must beware the whims of this stalker; it is in his nature to kill the weak, and most mortals seem tempting and delicious pray indeed.
Though vicious, these ex-Beserkers remember their human pasts, and rarely harm those of their own Clan. However, they hate outsiders with feral intensity, and recognize no difference between war and peacetime except that the former brings more prey to their hunting grounds. No Werewolf has ever given quarter or recognized and enemy's surrender. They fight only to kill, and will not be denied their victory feasts.

BATTLEGEAR

Wolf's Bite: Should a Werewolf grow lonely for the company of men, he may choose to transfer his curse of lycanthropy to his prey, becoming a Beerserker once more. His helpless enemy is trapped in the body of an ordinary wolf. There is no cure, and he is eventually ripped apart by the conflict between his soul and body.
Gaihla: "Tread lightly in this place, for every forest is a temple."
Tier: Zen Master
Rice Cost: 150
Water Cost: 350
Yang Cost: 1
Melee: Cutting
Missile: n/a
Weakness: Fire
Strength: Piercing, Blunt, Magic
Training: Keep
Innate Ability: Regeneration: The unit can naturally heal to full health and does so slightly faster than normal. / Forest Friend: Not slowed by forest terrain. Crop Blessing: Rice regrows more quickly when she idles near it.
About: We do not know much about Gaihla. She dwells in the deepest, oldest woodlands, and according to the tales she is a solitary druidess or forest goddess, or something in-between. Hundreds of years old, she has been known to disappear for decades and live out the time as a giant oak tree. All forests and growing things are under her protection.
Despite her allegiance to life, she can be a vicious fighter, wielding a wreath of thorns against those who would threaten the forests. Her relationship with plant life is mysterious - she moves unimpeded through the densest undergrowth, and any crops thrive in her very presence.

BATTLEGEAR

Chant of Life: Gaihla's powers are root in life and growth, the essence of yang. Her ancient druidic chant has healing power in its very sound.
Grayback: "Hear me, sorcerers: you cannot cage the wolf."
Tier: Zen Master
Rice Cost: 600
Water Cost: 200
Yang Cost: 2
Melee: Piercing
Missile: n/a
Weakness: Explosive, Magic
Strength: Piercing
Training: Keep
Innate Ability: Regeneration: The unit can naturally heal to full health and does so slightly faster than normal.
About: Grayback emerged as the new chief in the time of the Wolf Clan's enslavement, when the old line of chieftains was dead, and the clan's very existence was threatened. The force of mind that allowed them to break their bonds was Grayback's - the covert training, the cunningly orchestrated uprising, and the carefully timed messages to the Serpent. A menial slave, son of primitive hunters, he is clearly more than a match for the proudest Serpent Lord, or for Lord Zymeth himself.
The wolves themselves know Grayback's authority, sensing in his smell and body language the undisputed leader of the pack. In battle Grayback wields an enormous pickaxe, a tool that strikes with crushing force while reminding all who see it of the reason why Grayback fights on.

BATTLEGEAR

Lupine Rage : Grayback is a peerless battle leader. When he wishes, he can urge nearby warriors to strike with increased force.
Longtooth: "Even the warlocks who claim to know death, cringe from my fury."
Tier: Zen Master
Rice Cost: 250
Water Cost: 250
Yang Cost: 1
Melee: Magic
Missile: Magic
Weakness: Explosive, Magic
Strength: none
Training: Keep
Innate Ability: Regeneration: The unit can naturally heal to full health and does so slightly faster than normal. / Climber: His speed is unaffected by slopes.
About: Even as a slave-child, Longtooth was famous for his athleticism - leaping between rocks and swimming through the treacherous underground waterways, he astonished his masters. Meanwhile he was winning a secret fame as a boxer and wrestler in the underground fighting pits and quarries. When the uprising came, those abilities were matched by a terrifying hatred and impressive generalship. His deeds of that night have placed him next in line for clan leadership.
In battle Longtooth carries a unique weapon, a heavy bladed boomerang he has learned to hurl with astonishing accuracy. Uneven battlegrounds give him a special advantage, as his athletic ability grants him a mobility others lack.

BATTLEGEAR

Razor-Edged Boomerang : No one knows what mineral or alloy Longtooth's boomerang is made of, but at times he can throw it with terrible force, so that it moves unimpeded through flesh, bone, and even solid walls.
Shale Lord: "..."
Tier: Zen Master
Rice Cost: 500
Water Cost: 150
Yang Cost: 2
Melee: Blunt
Missile: n/a
Weakness: Explosive, Magic
Strength: Cutting, Blunt, Fire
Training: Keep
Innate Ability: Regeneration: The unit can naturally heal to full health and does so slightly faster than normal. / Battle Lust: While he is fighting, he slowly regains stamina.
About: The Shale Lord is a symbol of the Wolf Clan's enslavement, a failed magical experiment, a lonely outcast, a military asset. No one knows his real name, but he was once a Wolf Clan slave, chosen by Lord Soban as an experimental subject in his attempts to breed a better slave worker. He escaped captivity and roamed the wilderness for years - a strange stone man, faceless, voiceless, alone. When the Wolf rebelled he returned to fight at their sides, and became a hero.
In battle there is no more terrifying opponent. Naturally armored and hugely strong, he fights with his macelike fists. No one hates the Lotus Clan more, and his rage seems to increase his strength even has he battles.

BATTLEGEAR

Armored Friend : The Shale Lord can flake sheets of stone off his own body, sacrificing his own health in the process. Already man-shaped, it can serve as stone plate armor for his allies.

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