Chemist: "Let my foes perish in sulfur and smoke; for them, the
underworld will hold no surprises!"
Tier: 1
Rice Cost: 30
Water Cost: 30
|
Melee: Blunt
Missile: Explosive
Weakness: Blunt
Strength: Fire |
Training: Alchemist Lab
Innate Ability: Healing Herbs: The natural healing rate of allies
near the Chemist is increased when the Chemist is idling.
About: Some peasants, though quick of mind and keen of eye,
just aren't cut out for the traditional battlefield. These often become
chemists, learning to turn nature's humble herbs and minerals into
healing salves and beautiful fireworks. Both talents have their wartime
uses, as the Chemist devises screaming rockets to rain upon his foes, or
employs his medicines to speed the healing of nearby allies.
Chemists are eccentric lovers of pyrotechnics, not study fighting
men; they stand little chance in a toe-to-toe fight. Yet their
unorthodox weapons and giddy, cackling enthusiasm for explosives has
unnerved more than one battle-hardened Ronin, and turned the tide of
more than one battle.
BATTLEGEAR
Mandrake
Spores: Chemists who meditate at their shrine will gain
certain herbal secrets. This soporific powder lowers enemies'
defenses, lulling them until they struggle to keep awake.
Star
Burst Rockets: A lone Chemist in his laboratory may
craft dangerous rockets. A Chemist with a Fireworks Factory at
his disposal is like a mad child in the Land of Flaming toys.
Dragon Warrior: "The Dragon lives in me, teeth and claw and bone.
Dare you then, to wake a Dragon?"
Tier: 2
Rice Cost: 60
Water Cost: 60
|
Melee: Cutting
Missile: Magic
Weakness: none
Strength: Fire, Magic |
Training: Dojo / Archery Range
Innate Ability: Inspiration: Allied units within range of the
Dragon Warrior do more damage. Happens only when he's attacking. Units
can only be affected by one Dragon Warrior (non-stackable).
About: The Dragon Warrior is the purest incarnation of the
Dragon's ferocious spirit. Disdaining armor, he fights bare-chested
without fear, protected only by his lightning reflexes and the silver
arm-guards that represent his pride and honor. His sword slices through
the air and his enemies without hesitation, its tempered steel matching
the steel within. Even his allies taste the courage of the Dragon and
fight more fiercely when he leaps into action.
So complete is this fighter's embodiment of rage that he can project
it through his blade, striking enemies from afar. Still, he prefers to
defeat opponents up close. It is simply his way.
BATTLEGEAR
Chi
Shield: by meditating at his patron's shrine, the Dragon
Warrior learns to balance his anger with inner peace, thus
attaining the Dragon's invulnerability to harm - for as long as
he can focus on peaceful thoughts, and resist the urge to
attack.
Flame
Sword: The masters of Fireworks can imbue the Dragon
Warrior's sword with an affinity for searing flames. In battle,
his inner fire does the rest. |
|
Kabuki Warrior: "Care you, good lords, for an amusing show? Allow
me to show you your doom."
Tier: 2
Rice Cost: 60
Water Cost: 60
|
Melee: Magic
Missile: Magic
Weakness: Blunt, Magic
Strength: Fire, Explosive |
Training: Dojo / Alchemist Lab
Innate Ability: Entertainer: The Kabuki Warrior can juggle orbs
of energy, entertaining peasants to encourage them work faster and more
efficiently.
About: The Dragon Clan has always understood combat to be an
art: passionate, inventive, and beautiful. None understand this better
than the Kabuki Warrior, whose skills with illusion and the blade meet
in a flowing aesthetic of death. He is a master at luring his opponents
into deadly errors, and strikes in close with steel, or at a distance
with a deadly magical powder. Yet his lust for battle never diminishes
his lust for life, and his sleight-of-hand is ever a source of simple
entertainment and joy to the peasantry.
Kabuki is an art of extravagant balance, and the Kabuki Warrior is a
balanced combatant, quick and flexible, neither cautious nor foolhardy.
Few care to face him in combat; the threat of humiliation is, perhaps,
worse than the fear of death.
BATTLEGEAR
Stardust: Through meditation ad the Shrine, the Kabuki Warrior learns
his secrets of illusion; this sparkling dust leaves
missile-using opponents dazzled and unable to aim accurately
through its cloud.
Flashpowder: Originally a tool of the stage magician, flash powder's
ability to leave enemies staggering and blind is magic enough
for the battlefield. |
|
Powder Keg Cannoneer
Tier:: 2
Rice Cost: 60
Water Cost: 60
|
Melee: Blunt
Missile: Explosive
Weakness: Cutting
Strength: Blunt, Fire |
Training: Alchemist Lab / Archery Range
Innate Ability: Purifying Salt: The cannoneer will throw salt to
ward off bad spirits and any units nearby will receive half damage from
the next attack they recieve.
About: Dragon tacticians disdain firearms as crude and
inflexible: Foolish weapons borne only by fools. On the other hand, they
have long recognized the usefulness of artillery on the battlefield. The
result of this duality is the Powder Keg Cannoneer. These elite fighters
spend half of their time training with their unique weapon, a small
cannon that launches kegs packed with gunpowder. The other half is spent
eating, for - considerations of strength aside - it takes a man of
immense proportions to withstand the recoil of such a cannon. The very
best Cannoneers are former sumo champions; one may still see them
salting the ground to ward off evil spirits and ensure their safety,
just as they once did in the wrestling ring.
The sight of a crew of tremendously fat men lumbering towards the
battlefield, has, on occasion, incited jeers and laugher from foolish
opponents. The laughter stops when cannon charges begin tearing apart
buildings as easily as men.
BATTLEGEAR
Indirect
Fire: The cannon is difficult to handle accurately even
at close range. Yet, with meditation (and a double charge of
gunpowder), the Cannoneer learns to fire far beyond the bounds
of sight - anywhere an ally can shout and be heard.
>
Shrapnel
Keg: Cannoneers and Chemists get along quite well, and
the demented geniuses of the Fireworks Factory take special
delight in assembling flesh- and bone-shredding novelty. |
|
Samurai: "I am the Dragon's honor, and nothing more. You are
nothing at all."
Tier:: 3
Rice Cost: 90
Water Cost: 105
|
Melee: Cutting
Missile: Piercing
Weakness: Explosive
Strength: Cutting |
Training: Dojo / Archery Range / Alchemist Lab
Innate Ability: Seppuku: The Samurai commits seppuku (suicide)
when he is defeated, releasing his spirit and damaging all nearby
enemies.
About: On the field of battle, there is no greater force than
the Samurai. Ferocious as tigers, wise as Dragons, they are brilliant
tacticians as well as supreme warriors, defending the honor of their
Clan above all else. Clad in gleaming steel plate, the Samurai are
masters of bow and blade, wielding both with all the power and subtlety
of the ancient masters. Few can stand against such a force.
It is said that, even in death, a true Samurai never tastes defeat.
When overmatched by hordes of enemies, the Samurai always chooses to
disembowel himself rather than fall to an enemy's knife. Such courage
releases a storm of righteousness that devastates the Samurai's enemies
even as he passes serenely into the next world.
BATTLEGEAR
Yang
Blade: At the Dragon Shrine, the Samurai's blade is
blessed with the ability to perform heroic deeds, adding to the
glory and mystical power of his Clan with each stroke.
Dragon
Skin: The Fireworks Factory can treat a Samurai's armor
so that, when he focuses his mystical powers, it renders him
entirely immune to all missile weapons. However, it takes great
concentration and stamina to transform steel into the Skin of
the Dragon. |
|
Arah: "My thoughts move, my arrows fly… one and the same."
Tier: Zen
Master
Rice Cost: 250
Water Cost: 100
Yang Points: 2
|
Melee: Cutting
Missile: Piercing
Weakness: Blunt/Fire
Strength: Piercing, Explosive |
Training: Keep
Innate Ability: Deadly Accuracy: Her arrows are launched with
greater velocity than normal arrows, being more likely to hit the target
and do more damage.
About: Arah is an archer without peer, and her skills
overshadow even the Dragon Clan archers of old - her arrows move with a
speed, accuracy, and force that terrify her foes. Flying from the
oversized longbow she carries, they punch through armor and bone like
stabbing spears.
She traveled to this land from elsewhere, having met Kenji during his
long exile. Somewhere in their shared past is a bond that links them, a
blood debt or point of honor that led her to follow him home. A tall,
slender woman, her manner is distant and cold, but for now she fights
for the Dragon with all her heart and soul.
BATTLEGEAR
Sight Beyond Sight: Arah has long since achieved
the unity with her weapon that all Dragon archers pray for. When
she wishes she can let an arrow become an extension of her mind
through which she can sense the landscape. |
|
Garrin: "Mud, gore, screaming horses… fight on!"
Tier: Zen
Master
Rice Cost: 500
Water Cost: 250
Yang Points: 2
|
Melee: Piercing
Missile: n/a
Weakness: Explosive, Magic, Fire
Strength: Cutting |
Training: Keep
Innate Ability: Bracing: Garrin is immune to the height
advantages of other melee units.
About: Garrin worked his way up from stable boy to cavalry
general through matchless skill and tactical brilliance, and men who
served under him still speak with awe at his exploits on the
battlefield. Even after he became a general and strategist he still took
the field alongside his men, armed with a lance and grim determination.
Garrin loves to beat the odds, and his cunning and stubbornness make the
difference even against taller or higher-placed foes.
BATTLEGEAR
Call
Horse: Garrin's years in the stables and on horseback
have enabled him to summon wild horses at will. When he uses
this skill, the nearest free horse will come running to him. |
|
Kazan: "Fat, flammable, and dangerous to know."
Tier: Zen
Master
Rice Cost: 400
Water Cost: 150
Yang Points: 1
|
Melee: Blunt
Missile: Fire
Weakness: Piercing, Blunt, Magic
Strength: Fire, Explosive |
Training: Keep
Innate Ability: Fire Wielder: Huge armor bonus against fire and
explosive damage.
About: Kazan is one of the four Elemental Brothers of the
Serpent Clan, a monastic fighting order now scattered. Kazan the Fire
Brother, however, is still very much with us, wandering the land,
drinking, and lighting things on fire. In turbulent times he
occasionally joins up with a traveling circus troupe, where his huge
size and boisterous disposition appear less conspicuous to hostile eyes.
And in most contexts, Kazan is quite conspicuous indeed - he is a
huge man, enormously fat and invariable drunk on the poisonously strong
brew he carries with him in a pumpkin-sized gourd. In a fight it is
usually the closest thing at hand and he swings it to deadly effect.
Fires is his friend and element, and as such poses little danger to him
- explosions and other fire and do little harm to his tough hide.
BATTLEGEAR
Flame
Breath: Kazan's beverage of choice is flammable as well
as intoxicating - when provoked he'll light and spit it out, to
ignite anything or anyone within reach. |
|
Otomo: "Fight not for me, but for the sake of your honor. Should
you fall, others will remember this day as your greatest."
Tier: Zen
Master
Rice Cost: 300
Water Cost: 100
Yang Points: 1
|
Melee: Cutting
Missile: n/a
Weakness: Explosive, Fire
Strength: Cutting, Blunt, Magic |
Training: Keep
Innate Ability: Battle Leader: While Otomo is fighting, nearby
allies slowly regain stamina.
About: When the last son of Tarrant's line died, it fell to
his chief ministers to keep order in the land - of these, the most
beloved by the people was Otomo. Where Shinja ruled through strength and
fear, Otomo inspired loyalty and bravery in his followers through
fairness, wisdom and honorable behavior.
His enemies deride him as weak and soft, but anyone who has faced him
in battle knows the opposite - his very presence seems to put strength
into his allies. In him, it is whispered, something of the old Dragon
Clan survives.
BATTLEGEAR
Battle
Cry: At desperate moments, Otomo can call upon his
warriors with a mighty cry, and the very sound of which causes
their blows to fall with redoubled vigor. |
|
Tao: "Perhaps you mistake the part for the whole."
Tier: Zen
Master
Rice Cost: 150
Water Cost: 400
Yang Points: 1
|
Melee: Blunt
Missile: n/a
Weakness: none
Strength: none |
Training: Keep
Innate Ability: none
About: This enigmatic mercenary has been observed wandering
the land for at least forty years, perhaps far longer. He travels alone
and simply, seldom mounted, carrying only a long staff and a small sack
of rice, sleeping in barns or under the stars. He is described as tall
and slender, speaking little, never giving trouble. Those foolish or
desperate enough to bother him have seen that he is lightning quick on
both attack and defense.
He seldom enlists in any struggle for long, and may work with Serpent
as well as Dragon. He claims to serve neither yin nor yang but only a
balance between them. Most mysteriously, he has ties to both monk and
ninja organizations, and seems to share some of both their traits.
BATTLEGEAR
Reversal
of Fortune: Tao is deeply tuned to the balance of
things. Anyone dealing harm to such a being will see a portion
of it returned to them, for Tao stands at the center of all
forces and fates. |
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