Mauler: "I killed my Lotus master. Why did he then give me a
weapon?"
Tier: 1
Rice Cost: 30
Water Cost: 40
|
Melee: Blunt
Missile: n/a
Weakness: none
Strength: Magic, Fire |
Training: Quarry
Innate Ability: Regeneration: The unit can naturally heal to full
health and does so slightly faster than normal.
About: Maulers started out as prisoners among prisoners, and
slaves among slaves. They were those who, in fits of rage, wounded or
murdered heir Lotus overseers. Such crimes would earn death from most
masters. However, the Lotus understand he nature of cruelty, and knew
such men would suffer more from continued service than they would from
death.
Therefore, these pariahs were chained to incredibly massive stones
both night and day, magically compelled to work at twice the speed of
the other slaves. They slept in their chains, moving only when an ore
deposit was exhausted. The Maulers had their revenge on the day of the
Wolf rebellion, when the Lotus learned that their 'prisoners' had not
only developed the strength to move their boulders, but also to swing
them as terrifying, bone-crushing maces. Used to dragging enormous
loads, they are not surprisingly fast on their feet.
BATTLEGEAR
Wrecking
Ball : When emboldened by a Druidess' chants, a Mauler
can actually swing his boulder in a full circle, smashing and
scattering foes in all directions.
Ballistaman: "Let's see… twist this crank, pull that lever, yank
the other cord… oh, can't I just hit them with it?"
Tier: 2
Rice Cost: 60 (50 after Grooming)
Water Cost: 70 (57 after grooming)
|
Melee: Piercing
Missile: Piercing
Weakness: Explosive
Strength: Blunt |
Training: Combat Pit / Ballistics Grounds
Innate Abilities: Regeneration: The unit can naturally heal to
full health and does so slightly faster than normal.
About: The Wolves have always preferred the active, outdoor
life, and have little interest in devising machines to help them avoid
effort; thus, they are not particularly talented engineers. However,
they picked up a few tricks in the slave mines, and have recently
invented their own version of the footman's crossbow. Of course, like
all things Wolf, size triumphs over delicacy. This massive, crank-loaded
Ballista launches twenty-pound logs with enough force to crash through
strong fortifications of impale three men at once.
The Ballistaman can be defensive about his weapon of choice; other
Wolves often mockingly describe it as 'an enormous toy for enormous
children.' The ballista has a very specific role on the battlefield: it
reloads slowly, and its wielder depends on the assistance of more agile
defenders to survive. Still, no missile weapon packs a bigger punch.
BATTLEGEAR
Totem:
A Druidess crafts these small, intricate totems from blessed
saplings. When fired, they embed themselves in the ground,
blanketing the area with a beneficial aura that strengthens
Wolves and slows their enemies. The Ballistaman must repeat a
simple chant to maintain the totem's power; unfortunately, this
distracts him from firing his weapon. |
|
Sledger: If it takes more than one hit, you're not doing it
right."
Tier: 2
Rice Cost: 60 (50 after Grooming)
Water Cost: 90 (77 after Grooming)
|
Melee: Blunt
Missile: n/a
Weakness: Magic
Strength: Explosive, Fire |
Training: Combat Pit / Quarry
Innate Ability: Regeneration: The unit can naturally heal to full
health and does so slightly faster than normal. / Demolisher: Sledgers
demolish structures with incredible potency.
About: Often Lotus overseers would order large shale slabs
broken down into manageable chunks, and this job fell to the Sledgers.
Wolf Clan slaves undertook the job with gusto, as it appealed to their
natural instincts - hitting something repeatedly until it fell apart.
The tool of choice was an oversized hammer, and under Grayback's
direction this simple job became the training ground for a secret
fighting style based around single, , shattering strikes.
Sledgers complain that no one understands the intellectual side of
their discipline - their keen eye for structural weaknesses, and the
mental focus necessary for maximum breaking power.
BATTLEGEAR
Stun
Slam : The Stun Slam was invented by a notoriously
inaccurate Sledger, whose missed attacks would sometimes throw
bystanders off their feet. When inspired to great force by a
Druidess blessing, the Sledger can stun units for a wide area
with a single blow to the earth. |
|
Pitch Slinger: "Sure, I'll accept any man's honorable
surrender-as long as he's willing to shake on it."
Tier: 2
Rice Cost: 60
Water Cost: 90
|
Melee: Fire
Missile: Explosive
Weakness: Magic
Strength: Cutting, Fire |
Training: Quarry / Ballistics Grounds
Innate Ability: Regeneration: The unit can naturally heal to full
health and does so slightly faster than normal. / Pass-through Damage:
The Pitch Slinger's shots go through enemies and buildings, damaging all
it passes through.
About: The art of Pitch Slinging evolved as a lifesaving
tactic in the mines. As the enslaved Wolves burrowed deeper into the
earth, something horrible began to happen: entire mining teams would be
discovered dead in the lower tunnels, their bodies unmarked by violence.
At first, these deaths were attributed to subterranean demons. Only
after a skeptical Lotus overseer demanded to examine these bodies by
torchlight - and was disintegrated by the ensuing blast - did the Wolves
realize their men had struck pockets of odorless, poisonous gas, and
that only their reliance on low-burning lanterns had saved them from the
flames.
The obvious solution was to detonate these pockets of gas from a
distance. Burning pitch proved the hottest and most reliable substance
for the task. Always eager to demonstrate their bravery, Wolf pitch
slingers took to flinging the fiery sludge with their hands, protected
only by tattered strips of cloth. These slingers are feared in combat,
as much for their cheerful disregard for pain as for the agony that a
fistful of flaming pitch can inflict.
BATTLEGEAR
Scorched
Earth : Together, the Pitch Slingers and the Druidesses
can extend the potency of burning pitch, so that they can lay a
flaming trail as they withdraw. Nothing makes a Wolf angrier
than retreating, and nothing eases the anguish better than the
howls of seared pursuers. |
|
Pack Master: "I have not the jaws of the Wolf, nor the ferocity,
or the speed… but I do have friends."
Tier: n/a
Rice Cost: 30
Water Cost: 30
|
Melee: Blunt
Missile: Pack Wolf
Missile: n/a
Weakness: none
Strength: none |
Training: Wolves' Den
Innate Ability: Regeneration: The unit can naturally heal to full
health and does so slightly faster than normal.
About: The relationship of the Wolf Clan to its totem animal
is far from symbolic. Certainly, clan members seek to emulate the best
qualities of the wolf - strength, endurance, and loyalty - but they also
worship the spirit of the Wolf, and believe themselves close kin to
these quiet stalkers of the woods.
A Pack Master is something like a priest, a ranger and a combat
instruction in one. He communes freely with wild wolves, speaking their
language, living with them, and establishing their respect. Once a
month, the Pack Master leaves his village to run with his pack beneath
the full moon, usually returning with his face and hands covered in the
dried blood of the kill. The Pack Master shares equally in the wolves'
hunts and feasts, counting this the greatest pleasure attainable by a
mere human.
In battle, the Pack Master fights with bestial strength and courage.
His wolves pose a greater danger, as they stand ready to rip the throats
from any who dare harm their master.
BATTLEGEAR
Howl: With the blessing of the Druidess, the Pack Master is
granted the true voice of the Wolf. No matter how far away from
his den, or how beleaguered by enemies, he can summon companions
to his side as long as any remain alive. |
|
Berserker: "A man taught me to fight; a wolf taught me to live."
Tier: 3
Rice Cost: 90
Water Cost: 150
|
Melee: Cutting
Missile: n/a
Weakness: none
Strength: Cutting, Explosive, Fire |
Training: Quarry / Ballistics Grounds / Combat Pit
Innate Ability: Regeneration: The unit can naturally heal to full
health and does so slightly faster than normal.
About: The Berserker is the embodiment of the Wolf warrior's
ideal. Sleeping beneath the stars, abstaining from cooked meat and plant
food, he yet epitomizes the unique humor and humanity of the Wolf Clan.
Berserkers relish the art of storytelling, repeating their brutal tails
of wood and jungle to awed listeners around a fire. They also delight in
sports, and are the equal of ten men on a Wolfball court. Though bearing
the shape of a man, they are said to be already quarter wolf within.
Such a warrior is terrible to behold in battle. He invariable
assaults his strongest enemy first, reasoning that courage makes a
better story than cowardice, even in the event of the hero's death. A
fable among the Clan claims that three enraged Berserkers once defeated
a company of nearly fifty men, fifteen of whom were trampled in the
others' rush to flee.
BATTLEGEAR
Lycanthropy: Only a Berserker has the strength and wisdom to survive a
Druidess' greatest sorcery, which is simultaneously a blessing
and a curse: the transformation of man into beast.
Werewolf: "Swords are the fangs of men, but fangs
are the swords of Gods."
Tier: n/a
|
Melee: Piercing
Missile: n/a
Weakness: Fire
Strength: Blunt |
Rice Cost: 123
110 after Forest Blessing
113 after Grooming
100 after Both Upgrades
Water Cost: 167
130 after Forest Blessing
154 after Grooming
147 after Both Upgrades
Training: A Berserker transformed by Lycanthropy becomes
a Werewolf.
Innate Abilities: Regeneration: The unit can naturally
heal to full health and does so slightly faster than normal.
/ Alpha Wolf: Wolves found in the wild will regard the Werewolf
as the Alpha Wolf and follow him wherever he goes.
About: The Werewolf is no longer human. Clad only
in fur, rarely speaking the tongues of men, he lives apart
from the rest of the Clan. Even veteran Pack Masters keep
their distance from him. The reason is simple: a Werewolf
does not embody the loyal, dependable spirit of the pack member,
but rather the ravenous essence of the alpha wolf. Wolves
who meet him in the wild recognize this terrible authority
and instantly submit to his rule., Both innocent and guilty
must beware the whims of this stalker; it is in his nature
to kill the weak, and most mortals seem tempting and delicious
pray indeed.
Though vicious, these ex-Beserkers remember their human pasts,
and rarely harm those of their own Clan. However, they hate
outsiders with feral intensity, and recognize no difference
between war and peacetime except that the former brings more
prey to their hunting grounds. No Werewolf has ever given
quarter or recognized and enemy's surrender. They fight only
to kill, and will not be denied their victory feasts.
BATTLEGEAR
Wolf's
Bite: Should a Werewolf grow lonely for the
company of men, he may choose to transfer his curse
of lycanthropy to his prey, becoming a Beerserker once
more. His helpless enemy is trapped in the body of an
ordinary wolf. There is no cure, and he is eventually
ripped apart by the conflict between his soul and body. |
|
Gaihla: "Tread lightly in this place, for every
forest is a temple."
Tier:
Zen Master
Rice Cost: 150
Water Cost: 350
Yang Cost: 1 |
Melee:
Cutting
Missile: n/a
Weakness: Fire
Strength: Piercing, Blunt, Magic |
Training: Keep
Innate Ability: Regeneration: The unit can naturally
heal to full health and does so slightly faster than normal.
/ Forest Friend: Not slowed by forest terrain. Crop Blessing:
Rice regrows more quickly when she idles near it.
About: We do not know much about Gaihla. She dwells
in the deepest, oldest woodlands, and according to the tales
she is a solitary druidess or forest goddess, or something
in-between. Hundreds of years old, she has been known to disappear
for decades and live out the time as a giant oak tree. All
forests and growing things are under her protection.
Despite her allegiance to life, she can be a vicious fighter,
wielding a wreath of thorns against those who would threaten
the forests. Her relationship with plant life is mysterious
- she moves unimpeded through the densest undergrowth, and
any crops thrive in her very presence.
BATTLEGEAR
Chant
of Life: Gaihla's powers are root in life and
growth, the essence of yang. Her ancient druidic chant
has healing power in its very sound. |
|
Grayback: "Hear me, sorcerers: you cannot cage the
wolf."
Tier:
Zen Master
Rice Cost: 600
Water Cost: 200
Yang Cost: 2 |
Melee: Piercing
Missile: n/a
Weakness: Explosive, Magic
Strength: Piercing |
Training: Keep
Innate Ability: Regeneration: The unit can naturally
heal to full health and does so slightly faster than normal.
About: Grayback emerged as the new chief in the time
of the Wolf Clan's enslavement, when the old line of chieftains
was dead, and the clan's very existence was threatened. The
force of mind that allowed them to break their bonds was Grayback's
- the covert training, the cunningly orchestrated uprising,
and the carefully timed messages to the Serpent. A menial
slave, son of primitive hunters, he is clearly more than a
match for the proudest Serpent Lord, or for Lord Zymeth himself.
The wolves themselves know Grayback's authority, sensing
in his smell and body language the undisputed leader of the
pack. In battle Grayback wields an enormous pickaxe, a tool
that strikes with crushing force while reminding all who see
it of the reason why Grayback fights on.
BATTLEGEAR
Lupine
Rage : Grayback is a peerless battle leader.
When he wishes, he can urge nearby warriors to strike
with increased force. |
|
Longtooth: "Even the warlocks who claim to know
death, cringe from my fury."
Tier:
Zen Master
Rice Cost: 250
Water Cost: 250
Yang Cost: 1 |
Melee: Magic
Missile: Magic
Weakness: Explosive, Magic
Strength: none |
Training: Keep
Innate Ability: Regeneration: The unit can naturally
heal to full health and does so slightly faster than normal.
/ Climber: His speed is unaffected by slopes.
About: Even as a slave-child, Longtooth was famous
for his athleticism - leaping between rocks and swimming through
the treacherous underground waterways, he astonished his masters.
Meanwhile he was winning a secret fame as a boxer and wrestler
in the underground fighting pits and quarries. When the uprising
came, those abilities were matched by a terrifying hatred
and impressive generalship. His deeds of that night have placed
him next in line for clan leadership.
In battle Longtooth carries a unique weapon, a heavy bladed
boomerang he has learned to hurl with astonishing accuracy.
Uneven battlegrounds give him a special advantage, as his
athletic ability grants him a mobility others lack.
BATTLEGEAR
Razor-Edged
Boomerang : No one knows what mineral or alloy
Longtooth's boomerang is made of, but at times he can
throw it with terrible force, so that it moves unimpeded
through flesh, bone, and even solid walls. |
|
Shale Lord: "..."
Tier:
Zen Master
Rice Cost: 500
Water Cost: 150
Yang Cost: 2 |
Melee: Blunt
Missile: n/a
Weakness: Explosive, Magic
Strength: Cutting, Blunt, Fire |
Training: Keep
Innate Ability: Regeneration: The unit can naturally
heal to full health and does so slightly faster than normal.
/ Battle Lust: While he is fighting, he slowly regains stamina.
About: The Shale Lord is a symbol of the Wolf Clan's
enslavement, a failed magical experiment, a lonely outcast,
a military asset. No one knows his real name, but he was once
a Wolf Clan slave, chosen by Lord Soban as an experimental
subject in his attempts to breed a better slave worker. He
escaped captivity and roamed the wilderness for years - a
strange stone man, faceless, voiceless, alone. When the Wolf
rebelled he returned to fight at their sides, and became a
hero.
In battle there is no more terrifying opponent. Naturally
armored and hugely strong, he fights with his macelike fists.
No one hates the Lotus Clan more, and his rage seems to increase
his strength even has he battles.
BATTLEGEAR
Armored
Friend : The Shale Lord can flake sheets of
stone off his own body, sacrificing his own health in
the process. Already man-shaped, it can serve as stone
plate armor for his allies. |
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