Peasant: "Toil all night, slave all day-to rise from the muck,
'tis the only way."
Tier: n/a
Rice Cost: 0
Water Cost: 0
|
Melee: Piercing
Missile: n/a
Weakness: all
Strength: none |
Training: none
Innate Abilities: Building, Repairing, Training, Gathering
Resources
About: The peasants of the Serpent clan are industrious
workers, no matter how menial their tasks; fear of the boot and the lash
ensures their devotion to duty. Yet each secretly dreams of someday
being the lord who holds the whip and shouts the orders.
|
Fan Geisha: "Most believe we live only for the pleasure of our
guests. Few realize that those guests live only at our whim."
Tier: n/a
Rice Cost: 30
Water Cost: 30
|
Melee: Cutting
Missile: n/a
Weakness: none
Strength: Magic, Fire |
Training: Bath House
Innate Ability: Healing: The Fan Geisha can sacrifice stamina to
heal another unit or herself.
About: The Fan Geisha are, in some ways, the strongest and
most resilient members of the Serpent Clan. Day after day, they must
tend to the whims of the disorderly, ill-mannered Serpent army,
appeasing drunks and soothing the egos of braggarts, merely in order to
survive. Though beautiful, the Serpent Geisha tend towards a certain
hardness of character.
They are not reluctant to enter battle; in fact, many prefer the
duties on the battlefield to those in the bathhouse. Their deep
knowledge of physiology and psychology allows them to efficiently heal
wounds. They also wield their razor-edged metallic fans with surprising
agility and strength. These weapons may appear fragile and delicate, but
often prove fatal to enemies who underestimate them; this is true of the
Fan Geisha as well.
BATTLEGEAR
Dark
Pact : The Fan Geisha are on comparatively good terms
with the Thieves, with whom they find a practical outlook
similar to their own. From their stolen tomes of magic, the
Geisha can learn to barter with a minor demonic spirit that
protects her allies from harm in exchange for a portion of her
life force.
Razor
Fans : The Metal Shop can weave spells around the
Geisha's fans so that they do not merely spill, but actually
drink their victims' blood. When these dark weapons bite into
flesh the life they consume heals the wounds of nearby allies.
|
|
Swordsman: "Before I was given my blade, I had nothing in this
wretched world. Now taste its edge, and my triumph!"
Tier: 1
Rice Cost: 30
Water Cost: 30
|
Melee: Cutting
Missile: n/a
Weakness: none
Strength: Fire |
Training: Tavern
Innate Ability: Evasion: Projectiles are much less likely to hit
the swordsman when he is running.
About: A wise Serpent daimyo knows that ferocity and cunning
are quickest to grow in the downtrodden and naturally violent.
Accordingly, most of their Swordsmen are recruited from the loudest,
most arrogant bullies their taverns can offer. Their experience in
chaotic alehouse brawls lends them several talents, including a useful
knack for dodging flying objects while running. Peasants who injure
noblemen in such brawls are offered the "blade's choice:" take up the
sword in the noble's service, or die by his sword at dawn.
BATTLEGEAR
Mugging:
Unsurprisingly, many Swordsmen have friends in the Thieves'
Guild. From them, they learn to snatch precious belongings from
their enemies in the heat of combat.
Glass
Sword: The Metal Shop employs arcane techniques that
fuse glass with steel, forging these exquisitely deadly blades.
They inevitably shatter on impact, but a single brutal stroke
may slice a man's torso in half. |
|
Crossbowman: "The sound of an enemy screaming in agony is always
sweetest from a safe distance."
Tier: 1
Rice Cost: 30
Water Cost: 30
|
Melee: Piercing
Missile: Piercing
Weakness: none
Strength: Magic, Fire |
Training: Sharpshooters Guild
Innate Ability: Full Recovery: The Crossbowman can regenerate
health up to 100%.
About: Serpent tacticians view the traditional longbow as a
cumbersome relic requiring excessive training, not to mention strength
that would be better spent on the front lines. They much prefer the
crossbow: easy to handle and quick-firing, its bolts swill strike with
considerable force. An effective Crossbowman's training time is measured
in days, not weeks.
Crossbowmen are usually selected from the ranks of the wiry and
fleet-footed: those whose natural tendency, when confronted by a beefy
warrior, might be to run rather than fight. In numbers, even novice
Crossbowmen can be a deadly menace to seasoned warriors.
BATTLEGEAR
Weakness
Bolts: These darts are a favorite tool of the Thieves'
Guild. They bear tracers of a rare alchemical poison that brings
a swift chill to the muscles, rendering enemies defenseless.
Phosphorous
Bolts: These flares employ chemicals used by the Metal
Shop in many other processes. They are tremendous aid in
scouting and illuminate distant targets admirably. |
|
Musketeer: "What? Afraid of a little thunder, child? Hide beneath
your bed, lest my thunder strike you dead."
Tier: 1
Rice Cost: 30
Water Cost: 30
|
Melee: Blunt
Missile: Explosive
Weakness: none
Strength: Fire |
Training: Alchemist Hut
Innate Ability: Instant Hit: His normal missile attack never
misses.
About: Musketeers are, without a doubt, the haughtiest of the
Serpent's fighting ranks. Proud of their costly weapons and the training
it takes to fire them accurately, they tend to strut about the barracks
in a way that does little to endear them to the other troops. Yet few
dare openly mock their self-important bravado. One's skill with a blade
means little to a man who can kill you with the twitch of his finger,
and the proud Musketeers rarely miss.
Although their guns punch through armor and flesh with frightening
efficiency, they are also cumbersome and suffer from a slow rate of
fire. In truth, Musketeers deserve credit for the courage it takes to
reload such a weapon in the heat of battle. However, if they were more
warmly regarded by the bladesmen who defend them, they would probably
live longer.
BATTLEGEAR
Sniper
Scope : Always the innovators, the artificers of the
Thieves' Guild employ rare and costly glasswork in these
much-prized scopes, feared especially by enemy cavalry. These
scopes allow Musketeers to strike distant targets with
devastating accuracy.
Blast
Shot : The Metal Shop reinforces a musket's barrel with
steel alloys, allowing it to fire explosive charges instead of
mere shot. These can wreak havoc amongst close-packed foes. |
|
Raider: "Carry away what you can and burn the rest, boys!"
Tier: 2
Rice Cost: 60
Water Cost: 60
|
Melee: Fire
Missile: Fire
Weakness: Cutting
Strength: Blunt, Magic, Fire |
Training: Tavern / Alchemist Hut
Innate Ability: Ambush: The Raider gets no line-of-sight reduction in
forests.
About: Life amongst the Serpent is not easy, and there are some who -
by virtue of laziness, misfortune, or general unpleasantness - find no craft or
trade by which to
earn a living. These embittered men often become cruel
Raiders, whose trademark is to pillage remote towns by night, then set them
ablaze to distract pursuers. Spying out enemies through tangled forests is
second nature to a Raider.
Intelligent Serpent generals find uses for such men, pressing them into
service in exchange for pardoning their crimes. Brandishing torches and
lanterns, they are unsuited to single combat, but matchless at reducing enemy
fortresses to cinders.
BATTLEGEAR
Brushfire: Raiders are vicious fighters and plunderers,
but not always brilliant strategists. The cunning ones frequently become
professional Thieves, learning to set brush fires in rice fields and
forests that destroy precious resources and further cover their tracks.
Caltrops: The Metal Shop manufactures these wicked four-pointed stars
fashioned so that one spike always points up. Pursuers intent on
revenging themselves upon Raiders, and careless of the ground beneath
their feet, are likely to find themselves crippled for life. |
Bandit: "He who sacrifices himself is an idiot. There may be honor in
death but there is far more profit in life."
Tier: 2
Rice Cost: 60
Water Cost: 60
|
Melee: Piercing
Missile: Piercing
Weakness: none
Strength: Fire, Explosive |
Training: Tavern / Sharpshooters Guild
Innate Ability: Looting (targetable): The player will get a "pick-up"
cursor over fresh corpses. Clicking on the corpse, the player will gain a
percentage of the cost of that unit.
About: On the field of battle, there is more than one way to achieve
greatness. Veteran Bandits shun the tedious practice, rigorous self-discipline
and strict honor prescribed by the ancient masters of the martial arts. Yet they
have seen more death, spilled more blood, and survived more combat than all but
the greatest Samurai. The secrets of their longevity: never turn your back on a
breathing enemy, never fight a stronger foe, and never take prisoners.
The Bandit's swordsmanship is chaotic, unpredictable and furious, especially
when he finds himself cornered, and with his long experience in living off the
land he never fails to scavenge a few ounces of food and water off a fallen foe.
His skill with the crossbow is also fearsome, and he knows just where to place
his shots in order to cripple his foes with pain.
BATTLEGEAR
Stealth: If he wishes to work a bit harder as he travels, a Bandit can make
himself all but unseen as he moves.
Paralysis
Darts : The Metal Shop can coat the Bandit's ammunition with a
quick-acting poison. It causes no lasting harm, but swiftly induces
painful, intense muscle spasms that render an enemy helpless. |
Cannoneer: "Defeat me? Ha! You couldn't survive a blast from this beast
if you were carrying it yourself."
Tier: 2
Rice Cost: 60
Water Cost: 60
|
Melee: Blunt
Missile: Blunt
Weakness: Blunt
Strength: Explosive, Fire |
Training: Alchemist Hut / Sharpshooters Guild
Innate Ability: Pass-through Damage: The Cannoneer's shots go through
enemies and buildings, damaging all it passes through.
About: Where the Serpent Musketeer is arrogant and disliked by his
fellow troops, the Cannoneer is respected and feared. Hauling tremendous cannons
fashioned from solid tree-trunks and pig iron, these massive men of few words
lumber about the battlefield stoically, though few others could even lift their
burdens. These cannons fire heavy iron shot with such force that they often kill
several men at once as they rip through terrified and scattering enemy ranks.
Practically one-man siege engines and usually knowledgeable in the ways of
masonry, lone Cannoneers have been known to demolish granite fortifications in
mere minutes.
At close range, the Cannoneers thrust and bash their ponderous guns, ripping
flesh and shattering bones. Yet, burdened as they are, they are unable to parry
or dodge enemy strikes, and thus require infantry support to be truly effective.
BATTLEGEAR
Smoke
Bombs : The crafty Thieves' Guild has long used small smoke
bombs to generate confusion during their daring escapes. These larger
versions are a recipe for battlefield chaos.
Mines: These compact explosive charges, available at the Metal Shop, are
forced deep into the ground by the cannon's blast, where they sleep
harmlessly until awakened by the hapless footsteps of an enemy. |
Ronin: "Life is a dark forest where beasts must kill to live. In such a
wood, it is better to be a tiger than a man."
Tier: 3
Rice Cost: 90
Water Cost: 105
|
Melee: Cutting
Missile: n/a
Weakness: Explosive
Strength: Cutting |
Training: Tavern / Sharpshooters Guild / Alchemist Hut
Innate Ability: Cursed Swords: When the Ronin loses all his hit points,
he thrusts his swords into the ground, leaving them behind for a short time. The
swords cause nearby allies to do more damage, while nearby enemy damage is
reduced.
About: In every age and nation, there are wise men of heroic strength:
those whose swords shine in the nightmares of a hundred widows, and whose
martial arts skills are no longer quite human. So it was with the samurai of the
Dragon, and so it is with the Serpent Ronin: dark mirrors of their ancient
counterparts, rejecting the samurai's code of honor as weakness, yet honing
their talents to just as keen an edge. Such men make deadly foes, on or off the
field of battle.
In combat, Ronin wield a pair of razor-edged katanas, reasoning that their
unholy proficiency with two blades will strike fear into those who cannot
brandish one with equal force. In order to master this complex fighting style,
they train only with blades, disdaining the Samurai's bow. When one of these
hardened veterans perishes in battle, his accumulated ferocity and bitterness
curses the very place of his death, while spurring his allies on to vengeance.
BATTLEGEAR
Blood
Bond : The Thieves' Guild is not considered a scholarly group,
but they do have access to certain volumes of dark sorceries. Using
these, a strong-willed Ronin may enslave another's soul to his own. Such
a Ronin finds himself invulnerable to harm, as his wounds are magically
transferred to his helpless slave's flesh.
Yin
Blade : When plated with certain alloys of iron and blood in the
Metal Shop, the Ronin's katanas gain the ability to suck the very life
force from their victims. This replenishes the health of the Ronin, and
increases the mystical Yin force available to his master.
Necromancer: "Enjoy your terror while it lasts. In my realm, you
shall plead for death as you now please for life."
Tier: n/a
Rice Cost: n/a
Water Cost: n/a
|
Melee: Magic
Missile: n/a
Weakness: Fire
Strength: Cutting, Piercing, Blunt, Explosive |
Training: 4 Ronin are sacrificed at Necromancer's Throne in
order to summon the Necromancer.
Innate Ability: Raise the Dead: The Necromancer raises nearby
corpses into zombies. Costs stamina and the zombies slowly lose health.
About: This mysterious, fiendish being must be summoned by the
deepest profanity of which the Serpent is capable. He heeds mortal
voices only when flattered by the construction of a Necromancer's
Throne, a structure beneath which are entombed skulls of the innocent.
Afterwards, four strong-willed Ronin must submit to a ghastly ritual
sacrifice, in token that the Serpent's strongest bow before his might.
Only after this appalling sacrifice of men and materials will the thing
called the Necromancer commence his slaughter of the living.
If the Necromancer is difficult to summon, he is almost certainly
impossible to banish. Disdaining melee combat as beneath his dignity, he
prefers to conjure lesser demons from the pits of the damned to slay his
enemies. These ordinarily take for as fearless Spirit Warriors. He may
also send such spirits into the bodies of the fallen, creating Zombies
who know only the raw need to kill.
BATTLEGEAR
Summon Spirit Warrior: After consuming the souls
of warriors, a necromancer can summon a Spirit Warrior at the
cost of stamina. The Necromancer can only summon three at a
time. |
|
Spirit Warrior: "Long live the Serpent!"
Tier: n/a
Rice Cost: n/a
Water Cost: n/a
|
Melee: Magic
Missile: n/a
Weakness: none
Strength: Explosive, Magic, Fire |
Training: Summoned by the Necromancer.
Innate Ability: none
About: Traditionally minions of darkness, they now find
themselves under the employ of the Serpent Clan for as long as the
Necromancer chooses to serve it.
|
Budo: "What are you looking at?"
Tier: Zen
Master
Rice Cost: 400
Water Cost: 200
Yang Points: 1
|
Melee: Blunt
Missile: n/a
Weakness: Cutting
Strength: Blunt |
Training: Keep
Innate Ability: None. Budo has plenty of endurance from working
too many hours into peasant beating routines on the Serpent rice fields.
He has more endurance than any other human being.
About: Budo is a peasant overseer, a large man who is always
seen with a barbed whip in his hand and a look of low cunning on his
face, early in his career he was the target of multiple accusations of
torture, wanton beatings, and callous murder. Naturally the Serpent
lords saw the limitless potential in this rising star.
Budo's cruelty and stupidity became a perfect tool in the hands of
men like Lord Shinja. Any province where Budo was put in charge would
reliable have the hardest productivity and lowest crime-rate in the
known world - albeit also the highest rate of peasant deaths. After a
while the simple threat of placing Budo in charge meant a ten percent
jump in the harvest.
BATTLEGEAR
Slave
Driver : At this point in his career, Budo doesn't have
to beat people to death quite so often - a mere crack of his
whip sends peasants scurrying into faster action. |
|
Shinja: "Only strength - and the willingness to use it - can
preserve us."
Tier: Zen
Master
Rice Cost: 250
Water Cost: 250
Yang Points: 1
|
Melee: Cutting
Missile: n/a
Weakness: Explosive, Fire
Strength: Magic |
Training: Keep
Innate Ability: Ye of Little Faith: Takes very little magical
damage.
About: Lord Oja's death left a power vacuum and no one more
eager to fill it than Lord Shinja. Were it not for the pierce personal
loyalty of his rival Otomo inspires, surely he would now rule the entire
land with his brand of pragmatic justice and ruthless efficiency. N one
loves Lord Shinja, but no one can deny that he keeps order and has
helped preserve the Serpent Clan in difficult times.
In person Shinja is an undeniable force, charismatic, coldly
intelligent and utterly without fear. No one has ever crossed him and
lived to tell of it, beyond a babbled confession in a chamber deep
beneath Serpentholm. He despises talk of the old Dragon clan, and
considers honor to be a sadly obsolete concept. In all things he is a
realist, and magical attacks have been known to quail and dissipate
under his skeptical gaze and indomitable will.
BATTLEGEAR
Intimidation:
Shinja's reputation of ruthless justice precedes him in
battle, weakening the strongest warrior's blows. For any who
strike him will know that he will remember and, sooner or later,
pay it back a hundredfold. |
|
Utara: "Share my bed, share my sorrow."
Tier: Zen
Master
Rice Cost: 300
Water Cost: 150
Yang Points: 2
|
Melee: Piercing
Missile: n/a
Weakness: Piercing
Strength: Magic |
Training: Keep
Innate Ability: Pleasure and Pain: When Utara takes damage,
nearby enemies get momentarily stunned.
About: Anyone who believes the geisha arts are a harmless
business of strewing flowers and strumming tunes should meet Utara. In
appearance she resembles a normal geisha of great beauty, but she
incarnates the dark side of their practices - she is a seductress, a
poisoner, and possibly insane.
At four, Utara was orphaned by bandits and adopted by local geisha.
She proved an apt pupil, delving into medicine and other arts. One day
she disappeared from the bathhouse, leaving dead a dozen Serpent raiders
- by all accounts men not unlike those who had killed her parents. A few
years later she reappeared as one of the strangest weapons in the
Serpent Clan's arsenal.
BATTLEGEAR
Song
of Sorrow: When she wishes Utara can sing a strange,
keening song, borne of her tragic past and thirst for revenge.
None can hear it without risk to their life and sanity. |
|
Vetkin: "I'll fight to the death any man I can't outrun."
Tier: Zen
Master
Rice Cost: 150
Water Cost: 400
Yang Points: 1
|
Melee: Piercing
Missile: n/a
Weakness: Blunt, Fire
Strength: Piercing, Explosive |
Training: Keep
Innate Ability: Sprinting: He loses no stamina when he runs.
About: Opinions about Vetkin, Lord Garrin's chief aide, fall
into two camps some say a useless wastrel who lazes around the keep,
flirting with chambermaids and admiring his tattoos in the mirror.
Others claim he's the cleverest man in the province, controls all the
accounts and makes himself wealthy while Lord Garrin is busy in the
field.
Vetkin is a young slender man blessed with good looks, quick on his
feet and well-trained in the twin sai he carries. He never seems to lift
a finger, but each year he wins the Harvest-day foot-race. Rumors of a
dark past never seem to touch him - a wink and a ready smile always seem
to banish any doubts about his loyalty.
BATTLEGEAR
Bravado:
Vetkin isn't tall or strong, but his looks and charisma make
him seem like a hero from the old tales. When he tries, Vetkin's
dashing displays seem to suck the energy right out of his foes.
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